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Post by 101stAirborne on Jul 6, 2005 23:18:47 GMT -5
Ebob, I have since reread and watched the movie again and was wondering about your rules for the tabletop version you were tackling.
The "Delouser" mission was so prominent in the story I was wondering if you've figured out a way to incorporate that into your game in any way shape or form?
Since you created two distinct MP's I decided to use the one with the MP40 as another Sentry and have used one of the regular sentries marching with the KAR98 or Mauser slung over his shoulder as a POW in one of Mr. Guest's fabulous creations.
A slightly different coloring on the uniform and the weapon but everything else the same as would be normally.
I started cooking up some ideas in my head but they would involve creating those other characters belonging to X-organization who are "invisible."
Cheers,
Drew
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Post by Ebob on Jul 7, 2005 8:05:06 GMT -5
Something I wanted to build into the game would be that each guard has a 'vigilance' score. When the German player deploys his guards at the start of each day - he could choose to put his most vigilant guards either in the towers or at the gates. If less vigilant guards are on the gate you could go for a simple 'walk out' like the russian pows or delousing attempt - on the other hand if the towers are less vigilant you might try going out that way.
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Post by 101stAirborne on Jul 7, 2005 17:33:31 GMT -5
Have you further expanded anything else on that topic?
I'm really interested in developing this into a tabletop game.... well I mean watching it develop further.... its your baby after all....
What's neat about this is that you could come up with different escape techniques rather than characters as there were a couple hundred different types and just basically who gets lucky and who doesn't?
So you could scrounge up pieces of metal or whatever to make pliers and then have a stooge attempt to "blitzout" through the fence.
I think a tabletop game that is dice and card driven is a sound idea for such an adventure.
But for tabletop there should be profiles and objectives for a scenario driven game.
I've got ideas but nothing fluid yet, I'm still painting and thinking as I go.
I'm working on converting my extra 3 ferrets *made a woops buying the extra set - didn't read rules thoroughly enough* into sentries with some of those weapon bitz from Simon at BAM.
Keep me posted!
101st
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Post by Ebob on Jul 8, 2005 2:54:45 GMT -5
If you have any ideas regarding developing rules for the table top game - please do I think scenario based is probably best - that way there are some specific obvectives.
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